MANOR PLANNER
An unofficial planning ledger for Manor Lords

Manor Lords Buildings

Reference for every building available in Manor Lords. Click any building to see its full stats and open the planner pre-loaded with it selected.

Residential

Where your citizens live. Burgage plots are the centerpiece — sized by you at placement, with a backyard extension that determines whether the family grows vegetables or chickens.

Civic

The public buildings that make a settlement feel like a town. Marketplaces, churches, hitching posts, manors, taverns — anything that serves the community rather than producing goods.

Production

Workshops, mills, and gathering huts. These are the buildings that turn raw resources into the goods your settlement trades and consumes.

Storage

Granaries, warehouses, woodcutter sheds. Storage matters more than you think — if your granary fills before the next harvest, surplus rots in the field.

Defensive

Walls, gates, towers, palisades. Manor Lords doesn't simulate sieges as deeply as a dedicated war game, but defensive layout still matters for the manor approach and trade-road safety.

Building reference FAQ

Why are burgage plots sized by the player instead of fixed?+

In Manor Lords you actually draw the rectangle of each burgage plot when you place it — the game doesn't impose a fixed footprint. Bigger backyards mean more home extensions (vegetable garden, chicken coop, goats) but cost more land and produce slower citizen growth. The planner mirrors that by making plots drag-to-size too.

Which buildings do I need first?+

Start with a hitching post (so trade caravans can arrive), a granary or storehouse (so food doesn't rot), and 2-3 burgage plots near a road. Pull-water from a well if you don't have a stream. Everything else can wait until you have surplus.

Do production buildings have specific placement rules?+

Yes — each production building has a logistical sweet spot. Sawmills want forest access, sheep farms want grassland, blacksmiths want road frontage near the manor for selling weapons. The planner's walking-distance heatmap helps you keep workers close to the marketplace.

Does this catalogue cover the Restoration / new updates?+

The catalogue tracks vanilla buildings shipped in stable Manor Lords releases. Buildings added in major updates (Restoration, the upcoming Conquest patch) get added here when their footprints and role are documented in the patch notes.

26 buildings catalogued