Hunting Camp
production
Hunts nearby wildlife for meat and hides.
- Outputs
- meat, hides
Footprint sizes in Manor Lordsvary by patch and (for burgage plots) by how you draw them in-game. Use the planner's drag-to-size tool to match what you see on your map — we don't hardcode any dimensions here.
Where to place the hunting camp
- •Site the camp inside or beside a region with a healthy deer/wildlife population, ideally within or near woodland where animals gather.
- •Place it close to the herds so hunters spend less time traveling and more time hunting.
- •Keep a road connection back toward your storage and tannery so meat and hides reach the rest of the settlement.
- •Avoid clustering multiple camps on the same small herd, which drains the wildlife faster than it regenerates.
- •Position it where it doesn't conflict with planned farmland or housing expansion, since hunting grounds are best left semi-wild.
Strategy & timing
- •Build a hunting camp early for a quick, reliable meat supply before farms come online, helping satisfy food variety needs.
- •Pair it with a tannery so the hides it generates are turned into leather rather than wasted.
- •Watch the wildlife level; reduce assigned hunters or pause if the herd is getting depleted so it can recover.
Common mistakes
- ×Overhunting a region until the wildlife is exhausted and output collapses.
- ×Placing the camp far from any herd, so hunters waste most of their time walking.
- ×Ignoring the hides and never building a tannery to use them.
Related buildings
Frequently asked
Does hunting deplete the animal population?
Yes. Overhunting can reduce the local wildlife, lowering output until the population recovers. Hunt at a sustainable pace.
What does the hunting camp produce?
It produces meat as a food source and hides, which can be processed into leather at a tannery.
Is hunting a good early food source?
Yes, it provides food without needing farmland and adds variety to your settlement's diet, making it useful in the early game.