Bowyer's Workshop
production
Makes warbows for the militia.
- Inputs
- planks
- Outputs
- bows
Footprint sizes in Manor Lordsvary by patch and (for burgage plots) by how you draw them in-game. Use the planner's drag-to-size tool to match what you see on your map — we don't hardcode any dimensions here.
Where to place the bowyer's workshop
- •Place it with easy access to wood/timber supply and storage so the bowyer isn't waiting on materials.
- •Keep it connected to your main road network so finished warbows reach the storehouse and armory chain.
- •It doesn't need to be central to housing; a spot in your craft/industry district works fine.
- •Group military workshops (bowyer, blacksmith, fletcher-style production) loosely together to keep arms logistics tidy.
- •Ensure it sits within reach of a storehouse so weapons are stockpiled rather than stranded.
Strategy & timing
- •Build a bowyer when you want to field militia archers, typically once your economy is stable and you're preparing for raids or conquest.
- •Warbows accumulate slowly, so start production well before you actually need an armed force.
- •One bowyer is often enough for a single settlement's archer needs; add more only if arming a large army quickly.
Common mistakes
- ×Building it too late, then trying to arm archers right before a battle with no warbows in stock.
- ×Starving it of wood so production stalls.
- ×Expecting bows to provide armor or melee weapons; the bowyer only makes ranged warbows.
Related buildings
Frequently asked
What does the bowyer make?
It produces warbows from wood, which are used to equip your militia and retinue archers.
Do I need a bowyer to have archers?
You need warbows to equip archer units, and the bowyer is the building that produces them, so it's how you arm a ranged force domestically.
How many bowyers should I build?
Usually one is enough for a single settlement, since you build up a stock over time. Add more only if you need to arm many archers quickly.