MANOR PLANNER

← All buildings

Tannery

production

Tans raw hides into leather for cobblers and armorers.
Inputs
hides
Outputs
leather

Footprint sizes in Manor Lordsvary by patch and (for burgage plots) by how you draw them in-game. Use the planner's drag-to-size tool to match what you see on your map — we don't hardcode any dimensions here.

Where to place the tannery

  • •Put it where hides and leather move easily, between your goat pens or butcher and the cobblers, rather than out at the map edge.
  • •Place it near your hide supply, such as goat-pen burgage plots or the butcher, to shorten the haul of raw materials in.
  • •Position it close to the cobblers that consume its leather so the chain stays tight.
  • •Site it with good road access to the marketplace if you plan to sell leather or leather goods.
  • •Group it with other workshops in an industrial district so haulers share short, direct routes.

Strategy & timing

  • •Build it once you have a steady hide income and a buyer for the leather, whether a cobbler or a trade route.
  • •Make sure hide supply is consistent first; a tannery with no hides just sits idle.
  • •Decide early whether leather feeds local artisans or is sold raw, as that changes where you place it relative to the market.

Common mistakes

  • ×Placing it far from both the hide sources and the cobblers, doubling hauling time.
  • ×Building it before securing a reliable hide supply, leaving workers with nothing to process.
  • ×Forgetting to connect it to whoever uses the leather, so finished output piles up unused.

Open in planner

Related buildings

Frequently asked

Does a tannery hurt nearby homes?

No neighbourhood penalty is documented for tanneries; approval comes from met needs, taxes and similar factors. If approval is dropping, check the plots' unmet requirements instead.

What feeds a tannery?

Raw hides, which come from goats in backyard pens and from sheep and cows sent to the butcher. Hunters bring back pelts, which can only be traded, so without livestock the tannery can't produce leather.

What is the leather used for?

Cobblers turn leather into shoes, which families need from Level 3. You can also sell surplus leather for regional wealth.